//===============================================================================
//	CAskMissionBoxInfo
//	返回任务完成
//===============================================================================

#pragma once

#include "BaseMessage.h"
#include "UIntArray.h"

class CAskMissionBoxInfo
	: public BaseMessage
{
public:
	CAskMissionBoxInfo(uint32_t uid, uint32_t pn);
	~CAskMissionBoxInfo();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{ 
		return new CAskMissionBoxInfo(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	//---------------------------------------------------------------------------
	void SetMissionBoxInfo(PlayerFixedIntegerArray * msState);
};